I make things
I make visual systems
Index
Projects from brand identity to game art. Hover a row to flip through its frames, open it for the full case.
Senior Graphic Designer
BohdanKurakov
I design the systems behind the visuals: templates, guidelines and key visuals that keep a brand recognisable across hundreds of formats. Then I review the output, run the workshops and write the rules down so the team can do it without me.
Experience
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- Develop and update templates and designs for internal and external communication.
- Take on large-scale, complex tasks, including adaptive and scalable templates.
- Create internal guidelines and libraries shared by the whole team.
- Take part in identities for large-scale events and celebrations.
- Control content quality in the direction: feedback on layouts, edits, coordination with designers.
- Run workshops for the team and mentor designers.
- Work on team growth and look for growth opportunities with regular helicopter views.
- Research and collect references for the direction and share them with the team.
- Analyse and bring in current design trends to keep content relevant.
- Explore and integrate new tools that automate routine work, such as templates and infographics.
- Initiate and run projects end to end.
- Work with the lead, project managers and stakeholders.
- Deliver high-quality assets while balancing several projects at once.
- Prepare detailed reports.
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GoalLead user-centred, visually engaging interfaces for high-traffic consumer mobile apps.
ResultsGraphics and UI/UX for gambling and iGaming apps that improved visual appeal and usability, with better retention and positive user feedback. AI tools widened exploration and sped up production.
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GoalDrive the interfaces and visual assets of an immersive game.
ResultsFigma UI/UX layouts based on market analysis, AI-generated concept art, and game-design and technical documentation for Unity developers.
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GoalImprove the reading experience of a digital manga platform and support manga editing.
ResultsRedesigned the digital reader interface for usability; retouching and typesetting for manga adaptations.
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GoalCreate visual content, banners and posters that strengthen brand messaging and advertising.
ResultsA wide range of creative assets for advertising campaigns: banners, posters and social content.
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GoalCustom design solutions that lift brand identity and user experience across digital platforms.
ResultsTailored UI/UX and visual assets for clients across industries, with AI tools in the production loop.
Capabilities
Systems
- Visual systems
- Template libraries
- Design-system documentation
- Brand guidelines
Brand & campaign
- Brand identity
- Key visuals
- Event identities
- Merchandise
Product & game
- UI/UX design
- Game art & UI
- Storyboards & cutscenes
- Promotional assets
Team
- Design review & feedback
- Workshops & mentoring
- Project management
- AI production flows
Toolkit
Design
- Figma advanced
- Adobe Creative Cloud advanced
- Blender
- Unity
AI & production
- Nano Banana
- Node-based AI flows
- Kling animation
- GPT & Claude
Languages
- English C1
- Ukrainian native
- Russian native
Education
- BSc Computer Science, Poltava Polytechnic, 2020–2024
- UI/UX course, UPROCK, 2019–2020
Let's build the next system.
bohdankurakov101tn@gmail.com
Madrid, Spain / © 2026 Bohdan Kurakov